Hoarding in JRPGs

I'm a chronic hoarder.

But, and hear me out, it's their fault. It's the game that's wrong when I hoard.

I don't really hoard in, like, Souls games. Or Monster Hunter. Or Sea of Stars. Or Etrian Odyssey. Or Witchspring. Most of them have two things in common:

Part of that is probably just my taste, but I do think that "huge list of every consumable in the game, but with all the really useful ones being permanently or semi-permanently losable" is just bad game design. It incentivizes these kind of behaviours. That's why jRPG hoarding is so common!

Sure, some people will be perfectly fine with the system. But personally, I'm glad that modern games (and some relatively classic ones) often try to reevaluate how to do consumables.